Expressions today

Back to the new designFull-size sheet
  1. At the table the camera looks down on the heads. Mouths hide under snouts and noses on almost every animal, so smiles, frowns and O mouths do nothing there.
  2. At table size the eyes are about 12 pixels on a good phone and 6 on a low one. Neutral and worried, angry, determined and smug, and happy and excited look nearly the same.
  3. Sad and bonk use the same > < eyes. Sad only adds two thin tear lines.
  4. Nothing moves. Faces swap in one frame, blinks are three steps, and the only motion is the floating marks popping in.
  5. Capybara: tiny eyes set on the sides of the head. One hides behind the nose, and at the table they are slits. Its faces barely change.
  6. Duck: every mouth is painted onto the 3D bill, so it reads as cracks on the beak.
  7. Penguin: neutral and happy have no mouth, but six other faces paint a second mouth under the beak. Its small dot eyes cannot carry a face, and its dizzy spirals fill in to solid dots. Separately, the new penguin model hides its beak inside the body in the game renderer (a model fix).
  8. Frog: brows sit on the top edge of the white eye domes and get cut off. The mouth is a small curve on a wide frog face.
  9. Raccoon: brows on the dark mask edge are hard to see. Pig: pink blush on pink fur barely shows. Koala: the big nose hides the mouth. Bunny: the anger mark lands on its ear.

Rows are the 14 animals. Columns are the 12 faces. Each cell shows a close-up, and under it the table view at the real pixel size of a good phone.

Every expression on every animal today