- At the table the camera looks down on the heads. Mouths hide under snouts and noses on almost every animal, so smiles, frowns and O mouths do nothing there.
- At table size the eyes are about 12 pixels on a good phone and 6 on a low one. Neutral and worried, angry, determined and smug, and happy and excited look nearly the same.
- Sad and bonk use the same > < eyes. Sad only adds two thin tear lines.
- Nothing moves. Faces swap in one frame, blinks are three steps, and the only motion is the floating marks popping in.
- Capybara: tiny eyes set on the sides of the head. One hides behind the nose, and at the table they are slits. Its faces barely change.
- Duck: every mouth is painted onto the 3D bill, so it reads as cracks on the beak.
- Penguin: neutral and happy have no mouth, but six other faces paint a second mouth under the beak. Its small dot eyes cannot carry a face, and its dizzy spirals fill in to solid dots. Separately, the new penguin model hides its beak inside the body in the game renderer (a model fix).
- Frog: brows sit on the top edge of the white eye domes and get cut off. The mouth is a small curve on a wide frog face.
- Raccoon: brows on the dark mask edge are hard to see. Pig: pink blush on pink fur barely shows. Koala: the big nose hides the mouth. Bunny: the anger mark lands on its ear.
Rows are the 14 animals. Columns are the 12 faces. Each cell shows a close-up, and under it the table view at the real pixel size of a good phone.